Jumat, 30 Januari 2015

[Z732.Ebook] Get Free Ebook Beginning Java Game Development with LibGDX, by Lee Stemkoski

Get Free Ebook Beginning Java Game Development with LibGDX, by Lee Stemkoski

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Beginning Java Game Development with LibGDX, by Lee Stemkoski

Beginning Java Game Development with LibGDX, by Lee Stemkoski



Beginning Java Game Development with LibGDX, by Lee Stemkoski

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Beginning Java Game Development with LibGDX, by Lee Stemkoski

Beginning Java Game Development with LibGDX covers the design and creation of video games using the Java programming language, with the LibGDX software library. By reading this book, you will learn how to design video games and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, touchscreen), and create versions of your games for desktop computers and Android tablets.

The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/Mac OS X), web browsers, and smartphones/tablets (both Android and iOS).

Beginning Java Game Development with LibGDX teaches by example with five game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development.

What you’ll learn
  • How to use the LibGDX framework to create five 2D arcade game case studies
  • How to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOS
  • How to incorporate different control schemes, such as touchscreen, gamepad, and keyboard
Who this book is forYou should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming. Examples of intermediate-level Java topics that you will learn from this book include: data structures (lists, iterators, and dictionaries), exception handling, abstract classes, inner classes, and event-driven programming. You will also see software engineering practices in context, such as code refactoring, iterative development, and the creation of debugging features.

  • Sales Rank: #1415789 in eBooks
  • Published on: 2016-01-27
  • Released on: 2016-01-27
  • Format: Kindle eBook

About the Author
Lee Stemkoski is a professor of computer science and mathematics. He has been teaching Java Programming and Video Game Programming for the past five years. He has authored many scholarly articles as well as game development tutorials.

Most helpful customer reviews

2 of 2 people found the following review helpful.
Clean Introduction to LibGDX but.. just on desktop?
By Riccardo Audano
If you are looking for a clean and easy to follow introduction to LibGDX or just a fun way to practice your Java programming skills, well this book could represent a good opportunity, notwithstanding its shortcomings.
First, the good parts: presentation style is very clear and clean, it shows the author's many years of teaching experience and it 's completely example driven. By the end of the book you will have written or at least understood how to write a few little 2D "demo" games, simple enough to be interesting but not overwhelming. Another strong point is that the author gradually builds a framework to simplify the development of his games, but not ,as other books do, hiding complex and interesting things behind a "black box" library, but developing base classes that factor reusable code and functionality.
As for the shortcomings, well first of all the code download accompanying the book is missing the code for chapter 8 , on 3D. Sure, it s' just one chapter, but a pretty interesting one, and besides I find it very unprofessional to publish a book with such "holes" in it.
Also, the explanations in the book are quite good in general, but occasionally you will see the author skimp on some interesting details or code, be it because he' s unfamiliar with it himself or just being superficial or lazy. And please, since the major strength of libGDX is being cross platform, and in particular useful on Android, do develop and present your games in a cross platform way, or your readers and learners will miss on such a precious feature.
Finally, while the high lever structure of code is very nice and clear, suggesting a very strong programming background, quite a few style details in his Java code could be a hint that the author's acquaintance with Java might be a bit recent or just superficial and oh, the choice of BluJ as a development environment is just dementedly academical...

1 of 1 people found the following review helpful.
Outstanding LibGDX book!
By Nuttapong Phisitbutr
Pros:
-very clear and easy to understand.
-very informative about libgdx.
-recall java programming concepts.
-less errors.

Cons:
-last chapter's source code from Apress.com is lost. (therefore, I've searched the name of the book in google and downloaded last chapter source code from that link)

sorry for my bad english. ^____^

See all 2 customer reviews...

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